Working with Updates

Important

Coming from Telethon before it reached its version 1.0? Make sure to read Compatibility and Convenience! Otherwise, you can ignore this note and just follow along.

The library comes with the telethon.events module. Events are an abstraction over what Telegram calls updates, and are meant to ease simple and common usage when dealing with them, since there are many updates. If you’re looking for the method reference, check telethon.events package, otherwise, let’s dive in!

Important

The library logs by default no output, and any exception that occurs inside your handlers will be “hidden” from you to prevent the thread from terminating (so it can still deliver events). You should enable logging when working with events, at least the error level, to see if this is happening so you can debug the error.

When using updates, please enable logging:

import logging
logging.basicConfig(level=logging.ERROR)

Getting Started

from telethon import TelegramClient, events

client = TelegramClient('name', api_id, api_hash)

@client.on(events.NewMessage)
async def my_event_handler(event):
    if 'hello' in event.raw_text:
        await event.reply('hi!')

client.start()
client.run_until_disconnected()

Not much, but there might be some things unclear. What does this code do?

from telethon import TelegramClient, events

client = TelegramClient('name', api_id, api_hash)

This is normal creation (of course, pass session name, API ID and hash). Nothing we don’t know already.

@client.on(events.NewMessage)

This Python decorator will attach itself to the my_event_handler definition, and basically means that on a NewMessage event, the callback function you’re about to define will be called:

async def my_event_handler(event):
    if 'hello' in event.raw_text:
        await event.reply('hi!')

If a NewMessage event occurs, and 'hello' is in the text of the message, we .reply() to the event with a 'hi!' message.

Do you notice anything different? Yes! Event handlers must be async for them to work, and every method using the network needs to have an await, otherwise, Python’s asyncio will tell you that you forgot to do so, so you can easily add it.

client.start()
client.run_until_disconnected()

Finally, this tells the client that we’re done with our code. We run the asyncio loop until the client starts (this is done behind the scenes, since the method is so common), and then we run it again until we are disconnected. Of course, you can do other things instead of running until disconnected. For this refer to Update Modes.

More on events

The NewMessage event has much more than what was shown. You can access the .sender of the message through that member, or even see if the message had .media, a .photo or a .document (which you could download with for example client.download_media(event.photo).

If you don’t want to .reply() as a reply, you can use the .respond() method instead. Of course, there are more events such as ChatAction or UserUpdate, and they’re all used in the same way. Simply add the @client.on(events.XYZ) decorator on the top of your handler and you’re done! The event that will be passed always is of type XYZ.Event (for instance, NewMessage.Event), except for the Raw event which just passes the Update object.

Note that .reply() and .respond() are just wrappers around the client.send_message() method which supports the file= parameter. This means you can reply with a photo if you do event.reply(file=photo).

You can put the same event on many handlers, and even different events on the same handler. You can also have a handler work on only specific chats, for example:

import ast
import random


# Either a single item or a list of them will work for the chats.
# You can also use the IDs, Peers, or even User/Chat/Channel objects.
@client.on(events.NewMessage(chats=('TelethonChat', 'TelethonOffTopic')))
async def normal_handler(event):
    if 'roll' in event.raw_text:
        await event.reply(str(random.randint(1, 6)))


# Similarly, you can use incoming=True for messages that you receive
@client.on(events.NewMessage(chats='TelethonOffTopic', outgoing=True,
                             pattern='eval (.+)'))
async def admin_handler(event):
    expression = event.pattern_match.group(1)
    await event.reply(str(ast.literal_eval(expression)))

You can pass one or more chats to the chats parameter (as a list or tuple), and only events from there will be processed. You can also specify whether you want to handle incoming or outgoing messages (those you receive or those you send). In this example, people can say 'roll' and you will reply with a random number, while if you say 'eval 4+4', you will reply with the solution. Try it!

Properties vs. Methods

The event shown above acts just like a custom.Message, which means you can access all the properties it has, like .sender.

However events are different to other methods in the client, like client.get_messages. Events may not send information about the sender or chat, which means it can be None, but all the methods defined in the client always have this information so it doesn’t need to be re-fetched. For this reason, you have get_ methods, which will make a network call if necessary.

In short, you should do this:

@client.on(events.NewMessage)
async def handler(event):
    # event.input_chat may be None, use event.get_input_chat()
    chat = await event.get_input_chat()
    sender = await event.get_sender()
    buttons = await event.get_buttons()

async def main():
    async for message in client.iter_messages('me', 10):
        # Methods from the client always have these properties ready
        chat = message.input_chat
        sender = message.sender
        buttons = message.buttons

Notice, properties (message.sender) don’t need an await, but methods (message.get_sender) do need an await, and you should use methods in events for these properties that may need network.

Events Without the client

The code of your application starts getting big, so you decide to separate the handlers into different files. But how can you access the client from these files? You don’t need to! Just events.register them:

# handlers/welcome.py
from telethon import events

@events.register(events.NewMessage('(?i)hello'))
async def handler(event):
    client = event.client
    await event.respond('Hey!')
    await client.send_message('me', 'I said hello to someone')

Registering events is a way of saying “this method is an event handler”. You can use telethon.events.is_handler to check if any method is a handler. You can think of them as a different approach to Flask’s blueprints.

It’s important to note that this does not add the handler to any client! You never specified the client on which the handler should be used. You only declared that it is a handler, and its type.

To actually use the handler, you need to client.add_event_handler to the client (or clients) where they should be added to:

# main.py
from telethon import TelegramClient
import handlers.welcome

with TelegramClient(...) as client:
    client.add_event_handler(handlers.welcome.handler)
    client.run_until_disconnected()

This also means that you can register an event handler once and then add it to many clients without re-declaring the event.

Events Without Decorators

If for any reason you don’t want to use telethon.events.register, you can explicitly pass the event handler to use to the mentioned client.add_event_handler:

from telethon import TelegramClient, events

async def handler(event):
    ...

with TelegramClient(...) as client:
    client.add_event_handler(handler, events.NewMessage)
    client.run_until_disconnected()

Similarly, you also have client.remove_event_handler and client.list_event_handlers.

The event argument is optional in all three methods and defaults to events.Raw for adding, and None when removing (so all callbacks would be removed).

Note

The event type is ignored in client.add_event_handler if you have used telethon.events.register on the callback before, since that’s the point of using such method at all.

Stopping Propagation of Updates

There might be cases when an event handler is supposed to be used solitary and it makes no sense to process any other handlers in the chain. For this case, it is possible to raise a telethon.events.StopPropagation exception which will cause the propagation of the update through your handlers to stop:

from telethon.events import StopPropagation

@client.on(events.NewMessage)
async def _(event):
    # ... some conditions
    await event.delete()

    # Other handlers won't have an event to work with
    raise StopPropagation

@client.on(events.NewMessage)
async def _(event):
    # Will never be reached, because it is the second handler
    # in the chain.
    pass

Remember to check telethon.events package if you’re looking for the methods reference.